﻿Shader "GUI/MyFont" 
{   
Properties
 {     
  		_MainTex ("Font Texture", 2D) = "white" {}      
 		 _Color ("Text Color", Color) = (1,1,1,1)   
  }   

    SubShader {   
       Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} 
         Lighting Off Cull Off ZWrite Off Fog { Mode Off }   
         Blend SrcAlpha OneMinusSrcAlpha     
          Pass {       
          Color [_Color]    
           SetTexture [_MainTex] {     
           		combine primary, texture * primary     
           } 
      }   
  }  
} 
